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Weapon Master
Добавлен 16 авг 2017
How to find the corresponding dagger and motion
marketplace.reallusion.com/twindaggers-475523
Просмотров: 180
Видео
How to use perform list to trigger animations with dagger?
Просмотров 1836 месяцев назад
How to find the corresponding dagger Use "Search related content" on the right click menu of the selected motion marketplace.reallusion.com/twindaggers-475523
LucyTOCountess
Просмотров 6279 месяцев назад
retarget www.unrealengine.com/marketplace/en-US/product/b9432ed651aa4114b03de7abd097af03 www.unrealengine.com/marketplace/en-US/product/paragon-countess
FemaleTwinKatana PV
Просмотров 2,5 тыс.9 месяцев назад
www.unrealengine.com/marketplace/en-US/product/female-twinkatana
FemaleTwinKatana tutorial
Просмотров 4769 месяцев назад
www.unrealengine.com/marketplace/en-US/product/female-twinkatana www.unrealengine.com/marketplace/en-US/product/paragon-countess The product includes FBX and can be directly applied to paragon-countess
Zweihander AniPresent 2
Просмотров 1,8 тыс.Год назад
www.unrealengine.com/marketplace/en-US/product/knight-zweihander Teach you how to use my animations with other models Here you can download my adjusted skeleton drive.google.com/file/d/1VLrVEb0Q6dEl6EkBu2VYcwqFfDCRozey/view?usp=sharing Assets used www.unrealengine.com/marketplace/en-US/product/gothic-knight www.unrealengine.com/marketplace/en-US/product/modular-heavy-armour www.unrealengine.com...
Zweihander AniPresent 1
Просмотров 1,6 тыс.Год назад
www.unrealengine.com/marketplace/en-US/product/knight-zweihander Teach you how to use my animations with other models Here you can download my adjusted skeleton drive.google.com/file/d/1VLrVEb0Q6dEl6EkBu2VYcwqFfDCRozey/view?usp=sharing Assets used www.unrealengine.com/marketplace/en-US/product/gothic-knight www.unrealengine.com/marketplace/en-US/product/modular-heavy-armour www.unrealengine.com...
Knight Zweihander
Просмотров 7 тыс.Год назад
www.unrealengine.com/marketplace/en-US/product/knight-zweihander
Raider AniPresent
Просмотров 7972 года назад
Raider AniPresent Please refer to ruclips.net/video/Bp4nHrg-Jrg/видео.html first Replace Skeleton and Setup KawaiiPhysics SK_Mannequin_Modified_Raider drive.google.com/file/d/1h5uakuAyKROddMVBltMyMVfKNr4q6hjx/view?usp=sharing The replacement of the original skeleton does not affect anything, just adds some necessary BONE Raider www.unrealengine.com/marketplace/en-US/product/knight-raider-02 All...
iClone 8 Female Fight In Unrealengine
Просмотров 1,8 тыс.2 года назад
iClone 8 Female Fight In Unrealengine
Hello, Amazing pack! I have a question though... Are the character's blueprint, in the demo, also given? Or do we only get the animations?
Just animation
@@AnimsetWeaponMaster Okay, Thank you. 👍
Could You add a Hip equip for belts
These are all fantastic animations! Well done :)
i saw these animations on hurk from vindictus lol, great animations btw
I like vindictus very much. This game has a profound influence on me. I try to add more changes based on the hurk animation. I also try to be different in some details.
Hello, Can I use it with Modular Character? it has over 10 parts of body.
ruclips.net/video/clLUM4HiI54/видео.htmlsi=_nmo5k-Wz0WeD-8y You can take a look at this. It may be helpful to you.
Hi, for some reasons, I cannot use animations with additional weapon bones. If the animation does not use weapon bones but is directly bound to a fixed position on the hand, will there be any problems with the effect of this Knight Zweihander animation?
Did you make one of these for unity
Shadow fight 2 vibes.
Hi! I know this kind of animations are really complicated so I understand this can't be implemented to another characters like UE5 Manny by Retargeting. So the only way to use this animation by other character is get another character with exactly same size and T-pose like UE4_Mannequin, and change it's bones like UE4_Mannequin. Did I understand correctly?
Basically,YES
Hi a question do you have any plans on bringing new Animation packs out ?
Reimport will fail in Unreal. what's the reason? Is it because the bones are split?
Sorry, I don't know how you operate it. I have no way of knowing why.
@@AnimsetWeaponMaster I'm using the Fallen Samurai model. Would it be okay if I sent you a screenshot of the error?
@@AnimsetWeaponMaster The error says Please check the bone names of both the skeletal mesh for this AnimSet and the animation data you are importing. I checked the name I saw and it says Root and root. If the name I saw is wrong, is it impossible to import?
@@user-ej6sq5de2h It means that the character skeleton name you are using is different from the character skeleton name in UE4. You can make them consistent by modifying the skeleton name to include upper and lower case. However, I am not sure whether the original author of the character you are using has modified the axis of the skeleton. If you want to completely The matching must have the same axis image and name.
Solved. If you import the Ghost Samurai first, import and export the model you want to insert the mesh into later, import it in Unreal, then go into Skeletal Mesh and set the minimum Lod to 3, it will work perfectly.@@AnimsetWeaponMaster
What are the blue and green squares?
Green is the skeleton and blue is the model
is this the Lucy Animation?
YES
can we have a zwie and two handed reatsword as a bundle since they are both 2-h weapons sets?
看到那個ㄇ,這包必買
You are talented as hell gg! are u ever going to add run block movement (same question for your other packs)? just wondering before I start working on it
somebody killed him with a gaming shotgun 10:28 SNIPER !!! 10:32
Hello, do you provide bulk bundle deals? If I wanted to buy twinbladesbundle + ghostsamuraibundle + greatsword + protector +zwiehandler (almost all of your melee weapons animations ) , would you give me a sale discount? Where to contact you regarding such a purchase?
Is this only made for unreal engine games? Or could I somehow make this work for Skyrim
Hi weapon Master is there any way to contact you directly i am a customer of yours from unity asset store and facing some serious problems with your protector anim set , so problem is that when i use your animation on my character creator 3 character the characters foot placement goes wrong so say when using idle animation from protector animset no matter root or inplace the character leans backwords and it looks like character is standing on heel of foot and many other problems , can we chat directly as this problem is making me not using this animations in my game and bro these are some great damn awesome animations so i hope i can use them .I hope you reply soon if u use discord that would be awesome
Because the skeleton of CC3 is very different from the skeleton of UNITY characters. Moreover, Unity’s retargeting system has not been updated and improved. And I don’t know where the error is, so it’s hard for me to answer you. You can now get the correct animations in ICLONE because I remade the animations from the ground up as ICLONE characters. You can contact me through my email
@@AnimsetWeaponMaster Hi problem Occurs with mixamo charaters too same , if want to see the problem import a mixamo character and add your isle animation from protector animset to it then you can see whats happening. and will if you can reproduce the problem it would be great to have a fix for it. i will mail you soon
ruclips.net/video/qyln2H5HaUc/видео.htmlsi=7el84VbjeZc39hRc Have you tried following this video?
@@AnimsetWeaponMaster Hi Thanks For Quick Reply here you can see the problem i am facing and this only occurs with your animations most obvious with idle animation ruclips.net/video/rbylVC8IDGY/видео.html
it looks like character is tilted on X Axis in backwords direction so it looks like standing on heel is there any way to solve this problem
Hello. I tried with the original mannequin and it is working very bad. Without the needed bone animations work not well. With skeleton replacement worked very well with UE4 skeleton thank you. Is it possible to get a UE5 skeleton replacement ?
Hello. I bought Katana and Bow bundle animate last year for Unity. Now i moved to UE5. Should I buy animations again or can use the same ?
You can import the 3D animation in Unity into Mannequin_ue4
I just purchased your twinblades & twinswords pack, it looks wonderful except that I don’t see combo attack animation. Do you plan to make a new expansion pack with combo attack? Like 3-combo, 4-combo, and 5-combo.
Trying to reach you on FB and Email for support on this pack. I already bought it.
Reimport Base Mesh is not posible on original UE4 SK_Mannequin. (Using UE5)
🥰🥰🥰
Why you deleted my comment?
There may be some misunderstandings. I have never deleted anyone's message because it is very meaningless. You can just leave a new message. By the way, the display of stick figures is great~
Do you use iclone to make all your animation packs?
good work bro
Do you make it using deep motion?
No~all are Hand keys
Nice Female animation is lacking this is nice to see
where you been mannnnn, we need that spear moveset lol
Yes Female staff, Bo Staff and Spear!!!!!!!!!!!!!!!!!!!!!
I like the fact locomotion animations are identical to Lucy's animation set
Hello please Help : i followed this tutorial but i only got the Hair in the animations .....
I have already downloaded and tested it. You must have missed some steps. The paragon-countess hair itself is a cloth operation and will move without animation. The steps are to download paragon-countess, download FemaleTwinKatana, then unzip the FemaleTwinKatana FBX RAR, drag the folder into UE, and select the countess character skeleton. Please give it a try.
@@AnimsetWeaponMaster i have the import uniform scale to 0.01 when i imported the FBX thank you , can we have the un armed animations ? walk run sprint crouch ... we only have armed ones
@@ayoubrezzouk3060ruclips.net/video/mebmQBIqd20/видео.html LucyTOCountess
@@AnimsetWeaponMaster Hey ;) one of the best Animation Set Makers with this you go on top again. Any Way to get this in unity ? or just unreal =
Does female character is included? If no - is it availible on Marketplace somewhere? Thank you!
This is EPIC’s official free character that can be downloaded directly www.unrealengine.com/marketplace/en-US/product/paragon-countess
@@AnimsetWeaponMaster Ah, thank you! I forgot this character has a Samurai costume too!
Great job on my list to buy
I MISSED YOUUUUUU!!!!
niceee
Nice can't wait for more add on like dual chain blades or a extentions to this
I love how 'real' it feels. Unlike other videos or anime, where the greatsword is basically just a bigger long sword or a one-handed blade. You use both momentum and showcase how heavy it is! Liked and subscribed!
Hello, I bought this animation set. There is a issue of Blending. I try Layered Blend per bone with defense animation and walk animation using bone spine_01, Sword don't be blended. Do you know why this happen??
In addition, If I blend the animations using thigh_l and thigh_r, leg is hidden by ground.
Because the UE4 weapon skeleton is connected to ROOT, there are often problems when blending. You can connect the weapon to the right hand when you want to mix. Sorry, I don’t know BP. I only know the general method.
How to make it compatible to UE5?
ruclips.net/video/jpVjnnVQ6dA/видео.html&ab_channel=RIBstudio You can try this
Hello, i need your help. When i reimport the model, materials conflict occur. I can run Animation very well, but my model`s material is so weird. I thought it is because my model have multiple skeletal mesh. How can i fix it??
You can compare the previous model and assign the material back
@AnimsetWeaponMaster I did that, but the problem didn't solved. I upload the video in my channel, would you see that??
@@user-bw7vz1cs8v I don't know what you have done, the order of the shaders has been messed up, you can only try one by one to get the correct order, I didn't have this problem, so I don't know how to solve it
@@AnimsetWeaponMaster Ok, I found that Problem also occur when I didn't do anything in 3d max and import model to ue again. Thanks for your answer. I will expect other your product!
Your twin sword animis are amazing. In fact I am going to buy the set tomorrow morning from the market place... I am wondering and hoping.. do you have a set of aminations for a single regular sword?
could you please add a grenade drop on hit animation and a slow grenade underhand throw here as well please?
How do I retarget to UE5 manny? I tried using their premade retargeter, but the arms have issues when trying to retarget.
Exaclty I also want to know the same thing
Hi. First of all very nice animations. Loved the ghost samurai pack. I've been able to correctly use the katana animations. However the bow strings are not moving for me when i play the bow animations. Can you please share how i may fix that?
did you figure out?
@@akzork not really. I tried to contact the seller for help but did not get any resolution on that.
@@LoneWolfJ6 does that mean your money is wasted?
Hello suman06061993, I think you are using UE5 + Maybe you can help me with the Skeleton replacement? It did not work for me in UE5.2. The Skeleton Replacement don´t work for me with this Tut. (ruclips.net/video/d0LMqFpiBGQ/видео.html) from you. Please help and thank you in advance. I get this error: FAILED TO MERGE BONES: This could happen if significant hierarchical changes have been made e.g. inserting a bone between nodes. Would you like to regenerate the Skeleton from this mesh? ***WARNING: THIS MAY INVALIDATE OR REQUIRE RECOMPRESSION OF ANIMATION DATA.***
@@_Franky4Fingers install UE 4.27. Do the skeleton replacement. Then migrate those new assets to UE 5
@Weapon Master please help, I am using a different mesh and trying this method. It still shows Gimbal Lock error
The skeleton of the model must be exactly the same, including the name of BONE, have you checked?
@Weapon Master I think that might be the issue. I have Oni Samurai mesh, and it has a custom skeleton, but it is Rigged to Epic Skeleton as said. Should I first retarget my mesh properly to UE4 Skeleton and then try this?
@@bonyfist I don't know the details of your model so I really can't answer you
@@AnimsetWeaponMaster anyways, thanks for your support. I used a different mesh for this method. It has started working.
Hey, I seen your question on one of my videos and it was deleted. No I do not include anims that I don't own. I am big fan of your work and I use your assets as a demonstration only. We can collab if you are interested :)
maybe we can make a game together
Hello! How can I use these animations on a custom character in UE5?